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If you're unlucky, it prints "bang". If you're really unlucky it uploads your personal files to his server.


I might add that as a level, but before the one that rm -rf's your homedir ;).


Thanks for all the ideas!


Thanks! I just fixed it.


Yeah, using fill was just easier with the graphics library I was using. I've used pattern fills with SVG before, not sure how widely supported it is in browsers.


For you, was it the animation speeds or the material itself? Do you think a single page text with pictures description could work for "quick help"?

Edit: I'm tracking some basic stats, and it looks like 50% of those who start the tutorial don't finish.


I didn't finish the tutorial. For impatient people it takes too long :D

Saying that you can need to put together the same or all different forms/colors/fills should suffice. Whoever doesn't understand that probably won't have much fun with the game anyway.


By itself, that 50% figure is ambiguous. Do the tutorial quitters leave entirely, or do they just start playing the game?


Thanks for the tip. I'll tinker with the animation speeds.

Yeah, you get the hang of it, but it's not easy when you start. Do you think it'd work to ignore fill at first and just have color and shape to match on?


That is a good idea. Limiting the options so that the first bit is like a tutorial helps I think.

About the animation speeds there were some that I just didn't need to see the animation at all but had no way of getting to the next page.

The only other annoyance was the buttons had a different cursor than is generally expected of a button but they functioned and that is really the biggest thing a button needs.


I welcome any comments on gameplay!


Not a question about gameplay, but I have mixed feeling about the affiliate links on a show HN post. Maybe it's not the place for profiteering?


Hmm yeah I see where you're coming from. A lot of affiliate marketing seems really sleazy to me as well. Here I'm trying to provide a bit of value on top of the advertisement.

Rather than buying search ads and making money of pure arbitrage, I made a game that might inspire people to read about the technologies used in the game. Then I follow up with links.


Why not? It is text only and at first I did not even notice it. Hopefully not only the HN crowd will play the game so it would take a exrtra "Show HN only" landing page without adds to get rid of them.


I've certainly complained about affiliate links before, but at least in this case they were somewhat related to the reason HN might be interested in the post.


He's in China, so that's less of an issue.



you sir, do not know China.


Are those the Chengguang knocking at my cart?


So the fines may be less of an issue, but I feel like there are more possible competitors and probably even less of a barrier to entry.


Are there any comparable plugins for Chrome or Safari?


Chrome: I use Vanilla Cookie Manager. https://chrome.google.com/webstore/detail/vanilla-cookie-man...

Would be interested in something comparable for Safari. Anyone?


Vanilla Cookie Manager is amazing - I'd highly recommend it.


Small bug irrelevant to the main point of the article: The very last golang example has a leak. If the timeout does occur, main will exit after a timeout and the spawned go routine will hang on the channel push.

I think the easiest fix is to make the channel buffered. "make(chan string)" => "make(chan string, 1)" Not sure if there is a more idiomatic golang way to accomplish this.


Once main exits the program does as well, so all other goroutines will be terminated.


True. Leaks don't matter for programs that exit immediately. I was pointing it out because it is often relevant when using the timeout pattern.


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