The tutorial would probably be nicer if it were more interactive earlier on, and this would allow you to ramp up players at the same time.
Explain shape matching, and show some example combos, but then dive straight into playing a quick round where the only thing you have to match is shapes. Perhaps use less bins so it's not too easy, and set a lowish target amount of points to move on, say 10 or 15.
Increase difficulty by adding more parameters, I would add colour first, balancing a quick reward cycle with the more complex gameplay.
On the tutorial, with the animations you currently have you definitely need a way to let players skip them. I wanted to quit the tutorial half way through because I already understood it, and the three animations are identical once you know the idea. I was getting frustrated by the tutorial before I got to even touch the game.
Explain shape matching, and show some example combos, but then dive straight into playing a quick round where the only thing you have to match is shapes. Perhaps use less bins so it's not too easy, and set a lowish target amount of points to move on, say 10 or 15.
Increase difficulty by adding more parameters, I would add colour first, balancing a quick reward cycle with the more complex gameplay.
On the tutorial, with the animations you currently have you definitely need a way to let players skip them. I wanted to quit the tutorial half way through because I already understood it, and the three animations are identical once you know the idea. I was getting frustrated by the tutorial before I got to even touch the game.
All in all an interesting diversion, thanks!