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> Sure, you can't write a great 60 fps first person shooter game for the web

you can, you know WebGL is hardware accelerated and there is Asm.js - even the Unreal game engine runs in Firefox and Chrome.



I doubt you'd get a very good, highly detailed game running at 60fps with WebGL and asm.js today. Nothing comparable to what you'd get running well on a console. Maybe in another couple of years, but not today, and by then we might have non-web platforms doing 4K 60fps with ease.

But a lot of games do run quite well using WebGL. Just not the jaw-droppingly realistic ones.


Both drive my desktop PC fan to full speed, let alone what they do to my mobiles when the sites manage to render, if at all.




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