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Sorry, but I've never agreed with "mods are the fixes" approach. I evaluate products (which is what this is) based on how the creator has released them -- not based on modifications others provide.

In addition, mods aren't a great option since doing so marks you as a "cheater" or disables achievements, etc.

I generally agree with your conclusions about SimCity (2013) though; generally great UI, but tiny city sizes, online services dependency (which is greatly mitigated now as of the "final" patch), and some of the "streamlining" done to the game.



I agree; while having mods that resolve major issues is certainly better than nothing, their very existence reflects poorly on the developer.

That said, the value that a robust modification ecosystem can add to a game cannot be understated. Skyrim is a fantastic example of this.




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