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Well, if you had a mathematical model of continent formation from actual geology, you could use some of the noise generation to obtain values for the model's free parameters, and then just run the simulation forward (possibly approximating it very cheaply since you don't need maximal real-world accuracy) to get your continents.


Theres an article series where the author explores this for a little bit, but with water droplets affecting the terrain for erosion[0].

It gets better as he goes along as he talks about adding various terrain features, and eventually also rivers which cut through the landscape.

[0] http://www.shamusyoung.com/twentysidedtale/?p=11874




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