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> Imagine a game where Samus’ goal is less about killing and more about exploration. She befriends the fauna and they help one another. Regardless of the designers’ intent, Metroid II ends on a promising note that implies murder mazes aren’t the future of videogames. Regrettably, the bulk of the game is still a maze where Samus does her murderscaping.

You know, this sentence made me realize that the game Waking Mars is essentially Metroid without the murder. Quite the opposite in fact: you are bringing an ecosystem back to life.

http://www.tigerstylegames.com/wakingmars/



Good point.

As an aside, Waking Mars is one of few games[1] that I actually enjoyed playing on mobile. It works well with touch and has a nice atmosphere to it that makes exploration fun.

[1] Tower defence games are the only others I sometimes play on mobile.




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