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For jurisdictions that don't have their own state-run labs (so not NV, NJ, PA, etc.) everybody uses one or a mix of GLI[1], BMM[2], and Eclipse[3] Note: I'm only familiar with US gaming.

We do have a tool to zero these parts of the executable files out, but in our testing we still had unexplainable differences unless we were on the same machine working from the same sync.

The VirtualBox was generated once (installed Windows, Visual Studio, .NET, some others) and we just continue to use the same base .ova.

The package has to be sent to the lab on physical media where it gets loaded onto an offline machine that we've supplied.

[1]http://www.gaminglabs.com/ [2]http://www.bmm.com/ [3]http://www.eclipsetesting.com/



This works for your goal (being able to reproduce the binary build), but in Mozilla's case it's slightly different. Being FLOSS software, Mozilla's goal is that end-users can completely reproduce the builds from source. This includes dependencies, toolchains, AND the build environment. In this scenario, accepting a pre-build binary VM would not be acceptable, since it defeats the spirit of FLOSS.




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