Yeah, I think this is a lame point. Covert Action was a collection of mini games inside a larger game and it wasn't hard to follow at all. It just wasn't a great game because some of the mini games were not really that exciting.
We have an overload of advice from a small number of experienced game developers who have been saying lots of really obvious things for years. The consumer should have fun and not the designer or programmer. Duh!
We have an overload of advice from a small number of experienced game developers who have been saying lots of really obvious things for years. The consumer should have fun and not the designer or programmer. Duh!