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Yeah, I think this is a lame point. Covert Action was a collection of mini games inside a larger game and it wasn't hard to follow at all. It just wasn't a great game because some of the mini games were not really that exciting.

We have an overload of advice from a small number of experienced game developers who have been saying lots of really obvious things for years. The consumer should have fun and not the designer or programmer. Duh!



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