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You can record the playback of a vinyl record and transfer it to a digital record without losing any information. The clicks and pops were consciously removed from some vinyl records when they were remastered. If you wanted to, you could transfer your own vinyl records to a digital format. I'm not sure what you mean by the "color" of recording, because color can refer to either noise color or tone color. You might be thinking of effects that a valve amplifier adds to the sound being played through it (distortions, not clicks and pops). In this case, you can get the same effects by using an file that has been transferred to a digital format from vinyl.


Sitting down and listening to a vinyl is not 100% about audio quality. The aesthetics and interactions with the mechanical systems can be satisfying.


The best example I can give would be like the difference between watching a basketball game live vs with an hour delay. You technically are watching the same thing, but they have a very different feel. The physicality of the vinyl is what gives it the variation from playback to playback which is somewhat akin to listening to it 'live'.


I can go out right now and buy a mazda miata. Its an amazing little car fun to drive handles well, all around its fantastic.

But give the ability I'd go back and get an old Porsche 356 Speedster.

The Miata is superior technically in every way. But I just love the old Porsche for its history, aesthetics and legacy, and thats the car I'd always prefer.

I don't think any of this is any sort of reflection on what kind of "hacker" I am.

http://en.wikipedia.org/wiki/Porsche_356


You could do a remaster from a vinyl, but it would only happen in cases when the original master tapes were lost.

Yes, you could record a vinyl losslessly and it would sound indistinguishable from the vinyl. But why bother, when you already own loads of vinyl and are familiar with that format? Plus some people enjoy the 'ritual' of vinyl, the sense of ownership not offered by digital music, and the way that medium places focus on records as self-contained works, rather than as a collection of songs from which people 'pick-and-mix'.

Don't get me wrong, I love all digital music has to offer, but I'm just saying there are still plenty of reasons to listen to vinyl too.


> Yes, you could record a vinyl losslessly and it would sound indistinguishable from the vinyl. But why bother, when you already own loads of vinyl and are familiar with that format?

I own nearly a thousand vinyl records, and I recorded them digitally and play them through my Audiotron (crackle and all). I bother because playing vinyl records is a bother. They need to be cleaned regularly, dinking around with the records is more work than just pushing a button. Some of them are warped and to get them to play ya gotta put slight pressure on the needle.

I did try various software to remove clicks, but it made the recordings sound muffled.

But I do like the smell of the turntable & records. It's analogous to the pleasing smell of an old paperback novel. Can't have everything.


You lose the mechanical interaction which has random aspects. It's never quite the same way twice. Digital is the opposite.

You could go out of your way to try to simulate all the mechanical interactions, but why? What is so important about faking something?


While there are audiophiles who listen to vinyl because there is in fact perceptable change in quality compared to mp3, most people listen to vinyl because the enjoy it, just like some people enjoy real books over kindle.


> You can record the playback of a vinyl record and transfer it to a digital record without losing any information.

No. Sampling truly analog data always involves approximating.

See http://en.wikipedia.org/wiki/Sampling_%28signal_processing%2...

Notice how they use the term "theoretical ideal sampler".


No. This is wrong. First, sampling need not imply quantization[1]. Second, the signal to noise ratio of the continuous signal source is important. With sufficiently many bits and sufficiently many samples, you can exactly reproduce any band-limited continuous signal above the noise floor[2]. Those last four words are important. Analog data never comes without noise, and a "sufficient number of bits" is nowhere near as high as you think (particularly with noise-shaping techniques like dithering).

Now, it is the case, as user rayiner mentioned, that there can be advantages to using more than the required number of bits and samples (though not quite for the reasons he mentioned). For starters, you do need an anti-aliasing filter between the signal source and your ADC. Increasing the sample rate reduces the complexity of the AA filter, and digital-domain math can make up for it (and increase the effective number of bits, to boot!). But when you go to reproduce the signal, there's no good reason to use more samples and bits than necessary. That was the whole point of the "Niel Young paper" that has been linked to so many times.

Vinyl does not come close to the limits of consumer-grade recording devices (except maaaaaybe in certain bands, but that can be dealt with by using noise-shaping techniques). Does that make those who like the sound of vinyl bad people? No. Just like those who enjoy sitting in front of a wood fireplace are not bad people. Gas fireplaces have a lot of advantages, but some people like the crackling of the wood and the smell it produces.

[1] Tektronix made a very nice set of (entirely analog) sampling oscilloscopes in the 1960's which used sampling techniques to measure high frequency signals (on the order of 1GHz when contemporary continuous-signal CROs could barely reach 100MHz). These oscilloscopes displayed discrete-time, continuous-amplitude signals, and deliberately excluded the anti-aliasing filter I mentioned above (though it wasn't true heterodyning as most RF people would think of it, because samples were taken based a delay from a trigger recognizer, and thus not necessarily equally spaced in time).

[2] Signals below the noise floor are outside the scope of this discussion and usually require some form of synchronous detection (like a lock-in amplifier) or frequency-spreading / -despreading (like GPS).


The level of 'approximation' involved here would be like making a square that was .0001% too long on one side. You wouldn't be able to tell at all.

The page you listed also says: "There has been an industry trend towards sampling rates well beyond the basic requirements; 96 kHz and even 192 kHz are available.[1] This is in contrast with laboratory experiments, which have failed to show that ultrasonic frequencies are audible to human observers"


The criticisms of these sorts of things are often as unscientific as the original claims. E.g. the fact that humans can't hear 96 KHz doesn't mean that sampling at that rate doesn't make it e.g. easier to design the roll-off filter in the DAC. It doesn't mean it doesn't make it easier to do transformations on the audio like simulated surround. There are a lot of steps between the digital signal on a CD and your ears, and just because your ears can't hear 20 KHz doesn't mean it doesn't make the intermediate steps easier to build.


Another analogy: Mechanical watches. There are no good reasons to own them besides just liking them.




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