Did get the point of your comment, are you are trying to convey that you have problems with the Perl philosophy- "There is more than one way to do it(TIMTOWTDI)"?
You have chosen a very small topic to discuss the vast range of advantages TIMTOWDI offers.
Now bear with me for a minute while I explain you this whole thing.
Have you worked with a language where your though tool just wasn't for you? Have you felt that language was pushing down its own self believed principles down your throat? What happens when programmers face such situations? They just leave the tool and go to something else. Perl is one of those few tools that adapts to the programmer, rather than expecting the programmer adapt to it.
Now like every other design choices you can ever make, it has its own tradeoffs. Being flexible, adaptive, powerful and quick to evolve means at times you have to sacrifice a little consistency. You can sure present your arguments and your design perspective against it, but your design again will have its own trade offs.
Why so many different ways of doing things? For example why do we have something like 'map' and 'foreach' in Perl? You won't understand this when you have used and written code that leverages these keywords to their power. Its more or less like explaining why Ice cream is delicious to somebody who has never eaten it. Unless you taste it yourself won't truly understand.
Perl is quick to learn. You can learn as much Perl to do the kind of work you can do in Python/Java/whatever. But as you learn more Perl, you become productive at solving problems. You can do it quickly, with succinct code with more powerful syntactical features.
If you know enough about the standard Perl warn() and die(), it turns out:
croak(): (slang) To die[1]
confess(): to provide information, commonly[2] as one is dying[3]
carp(): To complain, often at length and of minor details[4]
cluck(): Not actually sure about this one, although 'clucking their disapproval' seems to be something of an english idiom.
So yeah, there's some logic to the choices, even if it is rather whimsical. It's a valid point to say it's not immediately obvious, but it doesn't take long (from experience) to figure what they do and out which one you want for a given situation.