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When the first mentions and prototypes of the Amiga started surfacing in 1984, I began saving my paper-route money to buy one. I finally got it on the first day I could.

It was way ahead of its time, but it was also an early lesson in managing expectations. The way it was marketed, I expected things like real-time 3D graphics. It certainly couldn’t do that, at least not in the way I imagined.

What the Amiga really prepared me for, though, was tolerating instability.

It could multitask and had an incredible amount of functionality for the time, but it crashed constantly. I mean, an insane amount. Part of the problem was the lack of an MMU, but still: it was flaky as hell.

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