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Sure, that doesn't take away from the experience of Rust being better than C++ even if you probably still want a scripting language too.

In total Microsoft only holds ~12% of the total video game market share across PC and console in terms of owning the platform (i.e. Xbox + Windows). I think you're overestimating how many game developers get to use reverse debugging for gaming. In practice given the limitations for Visual Studio's implementation, I highly suspect that number is very rarely used anyway.



It is a share big enough that Valve cannot have games for the SteamDeck without Proton.




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