I imagine it's much like game-developers saying: "Set a fixed seed so the player gets consistent results."
Yeah, it can work, but it is subject to so many potential pitfalls that you can't casually assume it will. It's a property you have to actively design-for and rigorously test to be sure the system can deliver it for some particular scenario.
Yeah, it can work, but it is subject to so many potential pitfalls that you can't casually assume it will. It's a property you have to actively design-for and rigorously test to be sure the system can deliver it for some particular scenario.