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This is kind of needless aggression that doesn't help non domain experts understand.

I've worked on a lot of complicated and deeply optimized networked applications. They're almost all closed source. I know exactly how I would design a system to support these kinds of initiatives. What I'm curious about is why that's impossible for game developers, because either I'm missing something, or game developers are just bad at software design.



>either I'm missing something, or game developers are just bad at software design

Usually the latter, not just game devs themselves, but also infrastructure devs.




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