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I've found Rust to be pretty enjoyable to work with in terms of Agent assisted development. Easier still if you have something you're trying to port or recreate in Rust for various reasons. There are definitely some rougher edges around a few things as you get more general purpose in terms of app targets. Some of the DB engines can use some work or may be missing interfaces you use in other supported languages/platforms... There's a somewhat limited set of UI options, and no clear winner.

Lifetimes can get pretty hard in very complex code bases... even if other aspects of burrow checking may be more common, this is where I've had and seen the biggest gaps in understanding in practice. That said, you can usually do inefficient things to work around these issues with the opportunity to come back later. Often inefficient Rust with lots of clone operations is still faster, smaller, lighter than the same services in Java or C# as an example.

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