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This looks very promising. There's a need for persisting game state in a central place, but also have that data streaming in.

I'm wondering about temporary gamestate that doesn't need to persist. Things like terrain or destructible voxels, where the size could be prohibitive to keep in a databases, but would work well in memory or with a cache.



The company that is building SpacetimeDB is also making a voxel MMO with it, so it looks like it works well enough. But I am still a bit skeptical at how scalable this is.


I took a look into it and it looks like a really cool MMO but it doesn't look voxel-based: https://bitcraftonline.com


My bad, but it supports persistent changes to a shared game world.


Great question about the non-persistent game state — Implementing a custom setup on your own server is likely the best approach paired with CDN if alot of people are downloading.




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