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> Opus 4.6 1-shots much of my code, often running for minutes, hours, and days at a time.

This is verifiable bullshit. Unless you explicitly explain how it "runs for days" since Opus's context window is incapable of handling even relatively large CLAUDE.md files.

> The amount of output this generates can quickly become overwhelming in a terminal, and is something we hear often from users. Terminals give us relatively few pixels to play with; they have a single font size; colors are not uniformly supported; in some terminal emulators, rendering is extremely slow.

No. It's your incapability as an engineer that limits this. And you and your engineers getting high on your own supply. Hence you need 16ms to draw a couple of characters on screen and call it a tiny game engine [1] For which your team was rightfully ridiculed.

> But we missed the mark for a subset of our users. To improve it,

AI-written corporate nothingspeak.

[1] https://x.com/trq212/status/2014051501786931427





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