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I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphics improved from one console generation to the next. I don't remember any other console transition being so consequential from a graphics perspective.


Super Mario 64 was an N64 launch title. Resident Evil 4 was a late Gamecube title. In my mind that's probably the biggest gap in graphical fidelity between generations of console. But I can see how going from NES games like Super Mario Bros to SNES games like Star Fox would be a close contender.

PS1 -> PS2 -> PS3 or Xbox -> 360 feel more iterative because they started after the 3D era had already begun. We haven't had a new dominant paradigm for gaming since then (besides mobile gaming).


I've heard that last part put as "we're further from the PS2 than the PS2 was from the Atari 2600." The statement really stuck with me.


Elite did 3D on the NES so not as much of a leap.


That's just wireframe 3D, something a 6502 could do for the cheap. But a JRPG from the SNES in the 6502 would kill it.


Wireframe with hidden surface removal.


I'd make that (non-Super) Mario Bros. -> SM RPG with the SA-1 Chip


Console Generations are a step function.




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