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What do you mean by Apple won't have a choice but to adopt WebGL? I can run WebGL on Safari without any problems.


In Safari, you have to enable Developer mode and then turn on WebGL. In iOS, WebGL is only available in iAds. WebGL is certainly a threat to Apple's marketplace, but it's also an essential component of HTML5. Hence my prediction that they will have to come around.


Probably he means WebGL support in iOS? Apple seems to be holding this off for some reason.




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