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They tightened the purse strings regardless of bg3.

WOTC were completely dysfunctional over the last few years and it nearly destroyed d&d.

- They tried to build their own bg3, except it was a VTT that they could fill with microtransactions, but they didn't know what VTTs needed to actually be used. They just thought: "Build something that we can nickle and dime all the users of"

- The new "backwards-compatible" edition that de jure isn't a new edition, but with the power creep is a de facto new edition.

- The OGL fiasco that shattered the community content creators who decided to attempt to make their own games "with blackjack and hookers". (e.g. daggerheart, dc20, draw steel, tales of the valiant, dragonbane, shadowdark, ) and bring their communities along to try the new games (including older offshoots like pathfinder 1e/2e, lancer, 13th age, etc...)

Imagine how much money they've had to pay their major community members (critical role, dimension 20, etc...) just to keep them playing the d&d branded games.



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