Very much so, with the small difference that the VCS features the `WSYNC` strobe to sync the CPU with the start of the scan-line, but here we don't have even this.
(Having said that, for something more complex, like an animated game display, you'd probably approach this very similarly: do the business/game logic in VBLANK, have a timer set for the start of the visible picture and run your display kernel. Now you can only hope that you wouldn't be off more than half a scan-line… That is, more realistically, you might do this only every 2nd or 3rd frame.)
(Having said that, for something more complex, like an animated game display, you'd probably approach this very similarly: do the business/game logic in VBLANK, have a timer set for the start of the visible picture and run your display kernel. Now you can only hope that you wouldn't be off more than half a scan-line… That is, more realistically, you might do this only every 2nd or 3rd frame.)