I can't upvote this enough. Flipcode had some really great programming articles on it, especially for the intermediate programmer. Many of the articles are applicable to much more than game programming. Really good practical stuff, not what I see on many blogs that people attempt to sell me on as replacements for learning things from books.
This is fantastic. I started out learning from flipcode's articles years ago, and they were always great (I keep a personal mirror of the articles just to go back and read now and then). I'm just really glad to see a site that was so important to me brought back, especially since I hadn't found any other community that really took its place. GameDev.net was useful, but the community seemed impenetrable and often hostile to newcomers. I hope flipcode turns out as awesome as it was back then.
Congrats, Kurt!
An entire generation of game devs bestow their most humble appreciation for showing us the path to enlightenment.
Hopefully the new content will reflect the changing state of the field, for example: OpenGL ES 2.0 hacks for smartphones and WebGL.
This is great news. I wrote some articles and made other contributions back when Kurt had it live. Had a shirt too! My #1 hangout for that time, invaluable resource for aspiring coders. Today's game DEV landscape has really widened, though. Years ago you could be certain that a C++ vector class was used by anyone, but today there are flash and webgl and iOS and android... Makes me wonder if there's still a common thread at a code level.
A lot of the content on flipcode has found new relevance in JS/canvas games and demos where many classic software rendering techniques can be implemented on top of the 2d context. In many ways I find the challenge of implementing a renderer from top to bottom far more interesting than twiddling with high-level APIs such as WebGL.
I remember the day when flipcode closed down. I used to visit everyday to see the image of the day (before gamedev had it). Hope it attracts an active community again