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The key he is missing is Android. The huge big advantage of the OUYA is that it leverages the Android ecosystem. As a game developer myself, we were already developing OUYA ready games before the OUYA existed. Many (most?) games in the Play Store right now are already ready for the OUYA (gamepad support, freemium, 10 feet experience) or close to it. Which are a great good practice for developers to be following on Android anyway. And now the OUYA is an additional encouragement.

I agree with the author that the OUYA is not the future of gaming. Android is the future of gaming, the OUYA is just a tiny piece of the whole puzzle. There will be plenty of competition in the Android gaming-focused set top box in the next few years. The OUYA is just the first one. Maybe the OUYA itself will fail and lose ground to the competition. I don't know, nor do I care. It doesn't matter. What matters is that in the end of today it will have helped drive the Android ecosystem forward. The OUYA sends a clear message to the incumbent. Even if the OUYA dies because it couldn't outsell the new sony/samsung/whatever Android gaming boxes. It still succeeded on a game developer's point of view. Because the OUYA ever existed. More developers will be making their games compatible with consoles. More OEMs will be building Android gaming devices of different formats. Both game developers and gamers win.

He's right, the OUYA is just a so-so box without much special by itself. But it doesn't make sense to look to the OUYA by itself. Almost no one would've backed the OUYA if it was just a new platform never seen before. But it's not. The OUYA is just a detail that shows a clear trend that was not as obvious before (though many of us were saying this for years). Which is that Android is the gaming platform of the future.



Author here. I've updated my post to include some words on the current Android games market and how none of it maps to the Ouya. Simply, a game written for a 4.5" diagonal phone screen will not scale down to the 2-3" diagonal touchpad on the controller and then back up to the 52" diagonal of a TV. You have lost too much fidelity in the process; the game will feel wrong if it even works at all.

As for Android being the future of gaming - I don't believe it. Why might a motley collection of devices with disparate specs upend a highly focused and adaptable juggernaut, besides it making a great story? This won't kill the current gaming juggernauts anymore than streaming content killed television ones.


>> Why might a motley collection of devices with disparate specs upend a highly focused and adaptable juggernaut

Isn't that what gaming PCs are?


I think you misunderstand vibrunazo's point about some games being "Ouya ready". You can already plug an Android into a TV and connect it to a controller, so some games already offer proper, non-touch gamepad support, designed to work on a big screen.

Here's a video of Sonic 4 Episode 2 that demonstrates this: http://www.youtube.com/watch?v=8fUP6mh3aOg

Plus, touchscreen games don't all require you to tap specific points on the screen (as in your Reversi example). Look at Temple Run: you duck and jump by swiping down or up, from anywhere on the screen, rather than tapping on-screen Duck and Jump buttons.


I have a question, and I'm genuinely looking for an answer here.

Why would I want to play games designed for a phone or tablet on a big screen when I can play them on my phone or tablet already?


I personally find it much more comfortable and relaxing to be able to hold a controller in my lap while looking up at a TV. With games on my phone or tablet, I either have to strain my arms holding it up high enough to be in front of my face, or I have to strain my neck to look far enough down that I can hold the device in my lap to play; there just isn't a comfortable way to play a mobile game for more than 5 or 10 minutes.


> Android is the future of gaming

This is a pretty big statement. I don't see Android gaming taking any sizable chunk out of PlayStation/Xbox/Wii, or iOS gaming for that matter. I see Android gaming doing fine on Android and among smartphones in general.




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