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Cheapness, efficiency, and a lack of repetitive tasks are not usually goals of art or even entertainment.

Somewhere I saw a computer RPG where the UI was just a small window with some stats in it. Much cheaper and more efficient, you would just watch the stats roll up - the gameplay was 'automated away'! :) (I don't remember the name and some searching didn't find it.)



Noone suggested cheapness, efficiency, and a lack of repetitive tasks were goals, this is a bad-faith take on what I wrote. I said if you want to play those titles a) right now without all the months of wait and uncertainty of a Kickstarter campaign, b) you get them as Steam license-key games not books, c) the artwork is at least in color and d) as a bonus, it happens to be cheaper; e) s a downside, Steam license keys are not ideal since Steam recently tried to claim keys were revocable when it retires a title for a large group of people (e.g. all subscribers resident in a specific country, or on a specific platform).

Choose-your-own-adventure and idle-incremental games are two very different genres (and the latter can only exist with lots of compute power, which was not available to the choose-your-own-adventure genres in the 1980s, which is why they have simplified mechanics compared to D&D and RPGs).


You might be thinking of Progress Quest!


Yes! Thank you.


That's become a popular genre, called "idle games".




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