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> Basically, just write the software as if it's the year your target platform was released. It shouldn't be more difficult than writing any software was back then. Heck, it may even be easier because you have access to more modern tools, like AI.

I used Claude heavily for this project. I doubt I would've put the time in to get this to an acceptable release state without being able to use Claude. I did buy a few old books and reference them for Xcode things, but most was done with Claude.



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