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https://github.com/shader-slang/slang

It's kind of both. It can generate High level shaders as well as SPIRV, according to the doc.

I interpret this announcement as more about the governance of the open source project than brand new anything. The project has been around for years and there are even some SIGGRAPH papers in this thing.



Yeah the news here is that Khronos is finally throwing their weight behind something modern as the "default" Vulkan shader language, as GLSL has been stagnant for years.




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