I am personally glad that techcrunch chose to highlight the fact that Adam is a single dad. Often in our industry we glorify and highlight the college lifestyle of a bro-grammer. It is refreshing to read the experiences of a developer that has a life outside the domain of software development, and discusses their attempt to be creative, perform, and possibly innovate. This I think is a healthier approach for a population that will ultimately age, marry,
and possibly have children. A population that, as they age, will ultimately struggle to further realize a desire to stay creative, productive, and relative in youth centric world without forgoing a healthy family life-balance.
And here I was, thinking, why bring up the "single dad" thing. Oh! Must be to make the guy seem more in need of funding - if we donate to his kickstarter project, we'll be helping not just him but his child(ren?). I don't like it.
Yeah. I am very wary of anything on Kickstarter, there's nothing to stop them from simply walking with the money or producing a crap game in a day. I prefer to donate my money to reputable charities.
I don't want to be a downer but I have a hunch that a sequel this late after the original is only going to appeal to nostalgic gamers who played it. From what I saw in the video it doesn't look like Jetpack 2 is going to offer anything new other than new graphics and 2D physics. The original was a great game for its time but it's pretty dated by today's standards.
What I want to know is how these new features will update the game and provide an innovative new experience. I played the original but playing it again with new graphics and gimmicks isn't going to excite me. If the video demonstrated some new puzzle mechanics enabled by physics or new challenging enemies or twists on the game play mechanics I think I would have a far better opinion.
Instead I feel like it's just going to be a clone of the original with a couple bells and whistles. That would've been great if this were 1996.
While I agree with your take on what the game will be, I'm firmly in the "yes that's exactly what I want" camp. Update it a little, give me new levels, and for God's sake don't ruin it like they did Bomberman.
I've been waiting for this since 1996! After ten years without any sequel I asked Adam in an email if I could make a free tribute sequel since it had appeared to become abandonware and got this reply:
"Hi,
We are planning to make it but haven't had an opportunity to start it. Maybe in a couple years.."
A few years later it seemed really puzzling, and frankly I thought he was in denial that the sequel would ever be made. So excited to see this finally come to fruition!
Ah, that explains it. I haven't played either, but I was trying to reconcile this being a 1993 DOS game with the reference to Jetpac in the "Hey, Hey, 16K" song.
I read it as mostly being a very short, somewhat poignant, way of saying that life has taken him pretty far from being a sixteen year old kid writing games, but that putting out this game will help him reclaim something that he feels he's lost or is at least at risk of losing.
And that is something that at least some people will feel a connection with, maybe especially people who would care about "Jetpack" in the first place. The kind of people who were once carefree 16 year old video game players, who are probably the kind of people who he expects to be attracted to his Kickstarter campaign.
When brought up in the context of an achievement, being a single [parent] is often meant to highlight the fact that said achievement was realized despite working in sub-optimal conditions (i.e. lack of time).
As a single dad myself, I'm rooting for the guy. This is a great opportunity and I'm glad Techcrunch is picking up on the story. Hopefully this happens for him.