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Note: I was there at West End Games when we launched Paranoia. In fact, I drew the original computer illustration as well as the secret society logos (they were inked by another artist).

A little known story: there was a player in Dan Gelber's social circle who was a total rules lawyer. He annoyed Dan & crew immensely. So Dan created a game where it was treasonous — reason for summary execution — to show any knowledge of the rules. They had a lot of fun killing that player's character over-and-over.



Thanks for sharing this. I love it. Back when I played it, I definitely got the vibe that Paranoia was designed to deal with smart-ass rules lawyers!




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