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referring from memory to little paper-bound books and dice sold in Berkeley, California.. yes there were kings and monarchy and Feudalism in the games. Granted the emphasis was on playing one or more characters that started at a "low level" and worked their way up, in many many ways, per their character type and other factors. Lots of changes from those versions but.. city characters might even pay taxes? A different thread comment says something about the Dungeon Master being the real core imagination factory and this is correct. Spelled out quest dungeons were few and carefully done -- the bulk of the printed content was rules and guidelines for the DM and players to use in a turn-based game of essentially their own stories with their own names of places and characters.


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