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Read the article, my friend. Then you'll see what is so magical about the random walk algorithm - namely, it is easier to implement then other tree evaluation algorithms!

Of course, you can use a number of algorithms to calculate the value, and if you beat me to the punch and it's correct, how about this I'll buy you a burger. But which specific algorithm are you proposing, and where is its pseudocode and correctness proof?

And is it simpler? If so I'll implement that instead of the random walk!

I picked the random walk algorithm because it is much easier to implement than any other game tree evaluation algorithm I know.



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