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Depends on how much GB you want to force into users browsers, plan to work around browser blacklists and deep variation in API support, and protect the game code.

There is a reason why in 2024, there is yet to exist a WebGL 2.0 game that can match Infinity Blade from 2011, the game used by Apple to demo iPhone's OpenGL ES 3.0 capabilities.

WebGPU on top of that, is Chrome only for the time being, still years away from a sound 1.0 release on Safari and Firefox.



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