Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

To put this into perspective, my graduation project was porting a particle systems engine from NeXT/Objective-C into Windows/C++ using OpenGL, and using it for visualization techniques like marching cubes.

Nowadays on a modern engine, a particle engine is one item from a huge list of engine features.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: