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Couldn't agree more on the business vs actually making a game needs, the amount of half-baked stuff in Unity is shocking. Our docs are littered with pointers to forum threads explaining why some workaround has to be done because yet another known for years problem is still unsolved


Its kind of funny trying to figure out how something - and actually what - could be done with it together with scores of clueless - and many times unpatiently frustrated - community participants. I feel like the Unity developers find it funny to watch too, otherwise they would not redo half baked essential 'solution' (inaccurate choice of word here) units into a different but a little bit more complicated half baked solution without proper explanations, so using Google in lack of real help would shuffle clueless chatter of the poor bastards ironically titled 'users' and 'community' ('support group' would be more proper) about multitude of versions together. Nice game of puzzle trying to figure out what the heck is this about on the end. If you are there just for fun.




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