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> Browsers with bad WebGL 2 support, such as Chrome on macOS.

This caught my eye. I haven't run into any WebGL2 problems so far on Chrome/macOS, would be interesting to know what specifically those problems are (however I'm also staying away from some WebGL2/GLES3 features which are known to cause trouble not just on WebGL2, mostly uniform buffers and generally some buffer update patterns that work well on native, but not on WebGL (such as 'buffer orphaning').



Also curious what this refers to. Anyone find a crbug?



> Our team's goal is to ship ANGLE's Metal backend imminently. Blocking on that shipment so that hopefully we don't have to diagnose this more deeply.

Fantastic news for the Godot folks.




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