What nurturing ecosystem? We've had ten years or so to find an actual use case that every average person is willing to spend hundreds of dollars on, and we have come up empty handed. There's nothing magical or so new in this headset. The people who have an actual use for VR, simulation game turbo nerds, have been mostly satisfied, nobody else cares about VR. Most people who try the "floating web browser and custom theater and infinite monitors" experience quickly realize how unergonomic it is. VR is still an experience that one in ten cannot adjust to.
This is the same problem we saw with the metaverse. It's all hype and no substance. Their best ideas to put into the presentation were looking at web sites.