> Their videos which tease advanced game mechanics look like pure hype to raise money from the gullible.
There’s gameplay demos on youtube dude. There are users beta testing the games.
> they don't actually have any on-chain physics
Again, on-chain physics is stupid. Illuvium is just an example where the assets you obtain in one game are also integrated in a different game (interoperability, because you brought it up as something cool that you didn’t think existed yet).
> that gives added functionality. Everything is governed by DAO. Interop can be voted in
What I mean by functionality is _actual_ functionality. Like, I earn a shield in one game and now it lets me deflect hits with new animations in another, so the DAO would need to vote in code changes. This is what I meant by interop too.
Not being able to see JPGs that you import across games. Like I said, I built something like that as a weekend project and custom cw721 contracts and unity. It's not hard. It's also not interesting to me.
> What I mean by functionality is _actual_ functionality. Like, I earn a shield in one game and now it lets me deflect hits with new animations in another
Yes, literally how Illuvium games work. Eg in the mobile city-building game you build factories that extract minerals, which are then available either to trade with other players or to use in the desktop MMORPG as materials to forge weapons.
That's not what I meant. What I meant is if another game, by a complete third party, used these minerals in ways that change the functionality of the game and required a code change to support, and that the code change and version itself were controlled by a DAO
Like for example if these materials let you build new kinds of structures in Fortnite, if Fortnite were controlled by a DAO, which also implies that the code is running on-chain, because who owns the keys to upload to the Microsoft store etc.
Ooh, so I can take my mount from WoW and use it in, Tetris?
There no practical use case there, unless the other games are pretty much the same. Unless you mean cross-platform, in which case who gets to keep the money you spent?
There’s gameplay demos on youtube dude. There are users beta testing the games.
> they don't actually have any on-chain physics
Again, on-chain physics is stupid. Illuvium is just an example where the assets you obtain in one game are also integrated in a different game (interoperability, because you brought it up as something cool that you didn’t think existed yet).