There isn't even a monopoly within Disney, they acquired Pixar 17 years ago but Disney Animation Studios still develop their own Hyperion renderer completely independently of Pixar/Renderman.
Hyperion has the advantage of being exclusive to WDAS, so they can tailor it to their exact workflow and requirements, while Renderman is a commercial product with many users outside of Pixar all with their own wants and needs.
Hyperion was designed to specifically take advantage of a specific ray batching architecture that's particularly good for out of core renderers. Which can be good for particularly large and complex scenes.