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The 1% of cases you mentioned is an extremely impactful lot; usually multiplayer and esports titles with broad appeal and massive player bases.

Platform compatibility is a quality, not quantity problem. If the one game someone wants to play most doesn't work, they're not going to switch.



> If the one game someone wants to play most doesn't work, they're not going to switch.

People keep saying this but more and more people are using Linux for gaming and the Steam Deck sells very well + receives a lot of praise. How could that be if what you are saying is true?


People don't care by and large that the steam deck runs on Linux, they care that a trusted company (probably the single most trusted company in gaming) released a hardware gaming device. If valve had put the same effort into the same hardware but made it Windows centric, most of its problems would go away. They just have very good reasons for trying to break away that platform.

I used the word "switch" rather than "use" on purpose. Nobody with a steam deck is using it as their primary computer or gaming device. Nobody is going to at least until the biggest stuff out there runs on it




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