There is one clear benefit to me. Targeting native platforms allow the use of RenderDoc or equivalent. This is of a tremendous help when debugging or profiling.
I've been working on a realtime softbody simulation in WebGPU for a while. After trying it in JS, C++ and Rust, wgpu is by far the best experience I got with WebGPU
I've been working on a realtime softbody simulation in WebGPU for a while. After trying it in JS, C++ and Rust, wgpu is by far the best experience I got with WebGPU