Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I wouldn't say the genre evolved, it pretty much peaked back in the early 90s and hasn't seen any serious improvements since. The pie-menus of Curse of Monkey Island were about the last lasting improvement I can think of. Everything else turned out a short lived gimmick, an outright failure (e.g. controls in MI4/Grim) or just a watering down (e.g. casual hidden-object games).

And while narrative have become far more important in other genres, those style of narratives are completely different to what a point&click would offer. Action games are about action, you shoot or slash through things. You kill stuff. Narrative happens in cut-scenes without player control. It's not part of the gameplay. That's what makes point&click games special, as the there is no disconnect, the narrative is driven by the players the actions.

And while there are certainly some RPGs that cross the line, not many do. The mainstream RPG is still obsessed with stats, collecting dozens of the same item and stuff like that. In a point&click almost everything is unique, there are no faceless copy&paste NPCs, no mountains of useless items to collect. If you find an item in a point&click, it's very likely part of the plot in some form.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: