Maybe? I generally agree with you, but playing devils advocate:
What does the generation raised on Minecraft and Roboblox do when they grow up? They spent their adolescence in virtual worlds. Do they grow out of that? Or does it start to bleed into other parts of daily life?
VR still seems clunky as hell, but if the tech gets less obtrusive I can imagine a world where a sizable chunk of daily life is mediated through a headset.
Find a new form of escapism? A large driver of kids and teens seeking out escapism like this is that compulsory education is unsatisfying and they have very little self-determination generally. This isn't new to Minecraft and Robolox. A generation ago, it was watching way too much TV. What are those kids who watched 6 hours a night of TV doing now?
What does the generation raised on Minecraft and Roboblox do when they grow up? They spent their adolescence in virtual worlds. Do they grow out of that? Or does it start to bleed into other parts of daily life?
VR still seems clunky as hell, but if the tech gets less obtrusive I can imagine a world where a sizable chunk of daily life is mediated through a headset.