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Comment a bit of a limitation of the ray casting:

https://atariage.com/forums/topic/326709-final-assault-new-g...

simply amazing what they did. could you imagine if this came out in the 80s?!?!



Yes this would have been mind-blowing.

Ps there was a game that had a similar FPS view in those days. It was a maze game with polygon graphics but no textures. I forget the name. No shooting though!


* Mercenary: Escape from Targ (Novagen) http://mercenarysite.free.fr/mercframes_graphic.htm "open world" vector FPS/RPG, fully RAM-resident, in 48k & 64k editions.

* Alternate Reality: The City (Datasoft/Paradise Programming) FRPG with 90-degree turns, rendered walls/doors as scaled textures between the animated backdrop and foreground NPC sprites.

I wrote an FAQ as a kid for Mercenary for local BBS' - I think I discovered at least 3 victory conditions. :^)


There were a few.

I had Sultans Maze[1][2] and Articfox but plenty others existed too.

[1] https://en.m.wikipedia.org/wiki/Sultan's_Maze

[2] https://youtu.be/af1CfayG5Ec

[3] https://en.m.wikipedia.org/wiki/Arcticfox


I could tell something was off, but couldn't put my finger on it. Very cool




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