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Now, be nice.

I live in a very, very real world. I suspect that it may even be the same world that you live in.

It was really a rhetorical exercise. Of course there's all kinds of constraints and whatnot, but, in my case, I started as an EE, working at a company that made fairly advanced microwave equipment, and, there, the laws of physics made it quite difficult to do what we wanted.

Software was like walking out of a tunnel, into a sunlit field. I could go in any direction I wanted.

It really is quite amusing how we like to sling aspersions at each other. I'm not here to compete with anyone. In fact, I find the fact that so many people are so much better at stuff than I am, to be quite comforting.

I love learning.

> but once you do something with impact that is used extensively to help people

You have no idea...



If you would've lead in with your background I might have been more careful ;) Just rubbed me the wrong way the way you wrote it, so i wrote my response in a similar manner.

Good software is equally intricate and complex as many other fields that superficially seem more complex, like Rocket Surgery. Unfortunately it has changed a lot over the last 20 years. Just learn to use these libraries, go to a bootcamp and call yourself fullstack developer.

Few people even know what instructions per second even means. Deliver 300MB chat applications or 40GB Games to your customers and call it a day.

Good software development is more than an art or craft, it is seriously hard and takes a lot of experience and it is NOT relaxing at all. It is rare, unfortunately and it's just frustrating to see the decline over the last 20 years.


Point taken. I am used to being around folks that know my deal, and am sometimes too casual in my interactions.

I suspect that we'd probably get along, IRL. I got a gander at your site, and it seems that we have a hardware interaction background.

I'm deliberately trying to reduce my scope. I worked for many years in a fairly major-league Japanese corporation, as part of a big, distributed team. The company was a hardware company, so a lot of our software was designed to either play with, or be embedded in, hardware.

Nowadays, I like to try keeping it to apps for Apple devices. My apps tend to be a fair bit more ambitious than you'd normally see from a one-man shop, but they are still fairly humble, compared to what our teams worked on.

However, I feel that the quality of what I do is better than before; mostly because of my craftsman approach. If you knew the company I worked for, you'd find that ironic.




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