I guess that was shapez.io [1]? The situation around WebRender is pretty unfortunate, as AFAIK it is blocked by the compatibility issue in macOS. I have played it in Windows Firefox just fine though.
Anyway, I think it's more about the wording: it's very fine that the developer hasn't tested much in other browsers (not every developer has resources to do so, sure), but saying a certain browser is required or recommended implies that the issue is something to do with that browser (which might or might not be the case). Shapez.io also doesn't support macOS in its standalone build, but the statement on that was more amicable and honest; I wish the developer did the same for non-Chrome browsers as well.
> In all honesty I don't see how it's different from only releasing a game on Xbox and not PlayStation.
Consoles generally have much different requirements (hardware, vendor integration etc.) than PC games. For me it's more like Steam vs. Epic Store which I found pretty frustrating as a gamer.
Anyway, I think it's more about the wording: it's very fine that the developer hasn't tested much in other browsers (not every developer has resources to do so, sure), but saying a certain browser is required or recommended implies that the issue is something to do with that browser (which might or might not be the case). Shapez.io also doesn't support macOS in its standalone build, but the statement on that was more amicable and honest; I wish the developer did the same for non-Chrome browsers as well.
> In all honesty I don't see how it's different from only releasing a game on Xbox and not PlayStation.
Consoles generally have much different requirements (hardware, vendor integration etc.) than PC games. For me it's more like Steam vs. Epic Store which I found pretty frustrating as a gamer.
[1] https://news.ycombinator.com/item?id=24678720