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> There's no GPU shader compiler on the system, all of the games' shaders are compiled for this exact GPU micro revision. There's a lot of other ways that the games are tied specifically to this SoC.

You're missing the point. If they can port a third party x86 game using a notoriously janky decades old game engine to ARM then they can easily move to using a different SoC if need be.

> That's cool and all. I was correcting your specific assertion that the switch is Japanese hardware.

You were being pedantic about what is and isn't hardware engineering. You can't just sell a bare PCB with a SoC on it.



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