I started JangaFX in 2016, and I've dreamed of having a piece of software that creates volumetric fluid simulations like explosions, fire, and smoke in real-time. Over the past few years I've built up a stellar team of like minded programmers and we've poured everything we have into building EmberGen. EmberGen is currently in beta and is being used by a plethora of AAA game and film studios. Our next big steps are to increase the fidelity of our simulations so that we can get much closer to offline quality!
Let me know what you think. :)
PS. Our mobile site kind of sucks and you'll see more of what the software is about on a desktop.
I started JangaFX in 2016, and I've dreamed of having a piece of software that creates volumetric fluid simulations like explosions, fire, and smoke in real-time. Over the past few years I've built up a stellar team of like minded programmers and we've poured everything we have into building EmberGen. EmberGen is currently in beta and is being used by a plethora of AAA game and film studios. Our next big steps are to increase the fidelity of our simulations so that we can get much closer to offline quality!
Let me know what you think. :)
PS. Our mobile site kind of sucks and you'll see more of what the software is about on a desktop.