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> I also understand there are situations where despite its shortcomings it is the right choice.

Would you say the reason for choosing it are not inherent to the lang itself but to things like: experience of the team, availability of libraries/ecosystem, need for mature/fast compilers?



Can't speak for parent, but in our case it's the only choice with zero-overhead abstractions and good cross platform support (Obj-C++, Android NDK, WebAssembly, Linux for tests). I wish Rust were there, but it's not.


Exactly. I remember having discussions with folks about using D for games like 10 years ago and it's never gotten there either.




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