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I've been using haxe as a way to make programming to an avm1/ActionScript 2 target (embedded-device Flash Lite, pre-Flash Lite 4) bearable. I'm absolutely delighted Nicolas hasn't stripped out the backend for that target though surely it must not be too widely used these days.

Our devices (I work at Chumby) will soon be AS3-capable but at this point I'd like to stick with Haxe anyway because I've grown to love the language for things like generics, inline methods and it'll be cool to be able to access the Alchemy memory directly from non-C++/Alchemy-compiled code when I can.

Protip: Don't just look at the release version of haxe, there is a ton of cool new stuff in the svn that hasn't yet been wrapped into a release, including a very flexible compile-time code generating macro system.



(Sorry this is a bit offtopic.)

You work at Chumby! I'm trying to get into some hardware hacking and came across your site just recently. I'd love to talk about it and ask some questions. Can I email you? Or please drop me a note (my email's in profile). Thanks!


haXe nightly binary builds are provided here: http://haxe.cmt.tc/ http://builds.haxer.be/

source build instructions are here: http://haxe.org/doc/build




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