Sorry BSVino, but this has been the total opposite of my experience working in UX and UI. I've seen this exact attitude leading to mindless groupthink, and the accumulation of technical or design debt. It doesn't work because it's entirely opinion based, in which case the stronger personality/authority will just force their viewpoint.
What I find works best is to clearly define what results you want from a design change. For example, if you can both agree that it's very important a particular icon is NEVER misunderstood, agreeing on an icon becomes much simpler. If you really disagree, you now have an objective way to measure if it succeeds in it's goal.
What I find works best is to clearly define what results you want from a design change. For example, if you can both agree that it's very important a particular icon is NEVER misunderstood, agreeing on an icon becomes much simpler. If you really disagree, you now have an objective way to measure if it succeeds in it's goal.