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To me the most interesting thing is not just a fully-simulated video but a fully-simulated interactive scene using VR or AR, and that is obviously an even bigger challenge. I don't personally think that either of these objectives are even close to being just around the corner, but I do think we are moving toward them. I have no idea how many additional orders of magnitude in computing power would be necessary to create a convincing simulation. The journey in that direction is a fun challenge though, right?

I did just read your previous posts, and it sounds like you have a pretty interesting history of working on all of this stuff.



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